Fixed a bug where Solar Guard spectres could prevent the Beast Burrow encounter in the Delve's Fungal Caverns from completing.Both attacks deal fire damage.ĭue to their powerful nature they make a great target for Raise Spectre and are often supported with gems to further enhance their damage. Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence. The 3D model is resemble to a humanoid but it does not have humanoid tags (for the dev internal use), but have construct, stone_construct, templar internal tags. It has its own internal subtype 'HolyFireElementalSolarisChampion'. It takes some investment to get them to survive or do damage, but once they get rolling and the screen automatically fills with SRS, it just feels kinda great. Not remotely new, but Ive been having a lot of fun with the Spectral Tactician. If you can stand how annoying it is in your hideout, They of Tul is a fantastic defensive spectre.
The most powerful bonus it gives is 15 reduced damage taken. It is a golem (internal name: 'Holy Fire Elemental', while fire golem also has an internal name 'fire elemental'). Her screeching loud voice kills the monsters. For people who are thinking of using They of Tul, the area is super large and as they recast it every ten seconds, it is perfect for longer fights. Solar Guard is a monster that able to find in The Solaris Temple related areas.